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» Recent Threads/Posts
  RatingTitle, Username, & Date Last Post Replies Views Forum
COD WAW: Map Pack 2/Patch v1.5...
Hitman
Today 02:48 PM
Today 02:48 PM
by Hitman
0 52 General News
COD WAW: AX Dawnville Beta v1.1...
Hitman
Today 10:45 AM
Today 10:45 AM
by Hitman
0 32 Mod News
COD WAW: Stalingrad Railyard...
Hitman
Today 10:30 AM
Today 10:30 AM
by Hitman
0 32 Mod News
COD WAW: Weapon Focus: BAR
Hitman
Today 07:55 AM
Today 07:55 AM
by Hitman
0 8 General News
» COD WAW: Map Pack 2/Patch v1.5 Update
Jul 10, 2009 - 2:48 PM - by Hitman
Treyarchs community manager JD_2020 just updated everyone that Map Pack 2 will be included in the v1.5 patch. Take a look here:
Hey PC fans,

I just wanted to give a brief update to let you know that Map Pack 2 will be included in Patch 1.5!

It’s in test right now, and is looking great – I will have more information next week.

Regards,
-JD
You can find the original article and read more about this by going here. Thanks to {PST}*Joker for the update
0 Replies | 52 Views
» COD WAW: AX Dawnville Beta v1.1 Released!
Jul 10, 2009 - 10:45 AM - by Hitman
Community member Cornrow Wallace, has released a new Call of Duty: World at War map titled "AX Dawnville". Take a look here:
This is a raining village map with a bunch of building to snipe threw or run and gun/hide in.

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» COD WAW: Stalingrad Railyard Final Released!
Jul 10, 2009 - 10:30 AM - by Hitman
Community member {DHC}Sparks, has released a new Call of Duty: World at War map titled "Stalingrad Railyard". Take a look here:
Man don't we remember this map from the Call of Duty days. It's a remake of the Call of Duty title Stalingrad. It's not a port but an actual remake.

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» COD WAW: Weapon Focus: BAR
Jul 10, 2009 - 7:55 AM - by Hitman
Call of Duty posted an article about the weapon focus on the bar. Take a look here:
The machine gun warfare that dominated World War I left American forces with the cold realization that their weapons stockpile was quickly reaching obsolescence. The military only carried a handful of antiqued machine guns at their disposal and quickly needed to start mass-producing more modern and efficient machine guns, designed specifically for this new age of war.

In 1917, John Moses Browning completed his preliminary designs for an all-new automatic rifle, which would later become known as the M1918 Browning Automatic Rifle, or simply the BAR. John Browning brought his modern rifle to Washington D.C. where he wowed Congressmen, Senators, and military officials in a live demonstration. The U.S. government quickly adopted the rifle and began its mass production for use in World War I. Though it only saw combat in the final months of the war, the BAR would go on to play a pivotal role in World War II.

In combat, the BAR was designed for advancing infantry on the front lines. The gun was to be slung over the soldier and fired from the hip, which was supposedly ideal for clearing out trenches. In reality however, soldiers often attached a bipod to the end of the BAR and used the rifle as a light machine gun. The original BAR remains to be the lightest machine gun to fire .30-06 Springfield cartridges, but its standard capacity of a 20-round magazine limits the gun's use as a MG on the battlefield.
You can find the original article and read more about this by going here.
0 Replies | 8 Views
» COD WAW: Nazi Zombie Base v1.0 Released!
Jul 10, 2009 - 7:50 AM - by Hitman
Community member RickB, has released a new Call of Duty: World at War nazi zombie map titled "Base". Take a look here:
This looks similar to castle but different in the way for zombies. It includes destructible vehicles, perk machines, custom electroshock defense, mounted guns, bouncing betties, moving random boxes and much more!

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» MW2: New Modern Warfare 2 Box Art
Jul 09, 2009 - 8:01 PM - by Hitman
Infinity Wards community manager FourZeroTwo also known as Robert Bowling, revealed the new box art for the upcoming Modern Warfare 2. Take a look here:
The new box art now dawns the franchises name "Call of Duty" which has previously been removed from all marketing and promotional items and videos.
The original source to the article cannot be found, if you have a link please contact me.
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» COD WAW: Is Call of Duty's Perk System Broken?
Jul 09, 2009 - 7:55 PM - by Hitman
Gaming Voice posted the question of is call of duty's perk system broken? Take a look here:
I am not sure how I can effectively say the point I am trying to get across with this question. I have played my fair share of the past two Call of Duty games and both are done quite well. The biggest addition in COD4 as we all know was the ability to create custom classes, but I feel the “Perk System” is a bit unbalanced, and at times I wonder why the system is even in place.

From my hundreds of hours playing both Call of Duty 4 and World at War I have been rather annoyed at one aspect, and that is the strong use of one particular perk. I am sure many of players can agree that they have seen, and even mainly used the “Stopping Power” perk over and over. Why not use it? It gives your weapon extra power for the battle, so whats the problem? Well, the problem I see is that this particular perk basically renders the second perk slot useless because everyone uses “Stopping Power”. Sure, occasionally you see someone using “Juggernaut” or being a bit more creative and using “Radar Jammer” but at least 90% of the time you or your enemy are using “Stopping Power”. The reason I say this perk makes the whole second slot useless is because it disallows any creativity in the custom classes. People generally won’t care about any other perk in the second slot becuase they only want the one with more power. So you will rarely see anyone show any sign of creativity in the class system whether its using “Sleight of Hand” or “Sonic Boom” or even “Shades” for that matter. In a way, it makes the whole game broken at times.
You can find the original article and read more about this by going here.
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» COD WAW: Developer Focus Brian Tuey Audio Director
Jul 09, 2009 - 7:49 PM - by Hitman
Call of Duty posted an article about the audio director for Call of Duty: World at War. Take a look here:
It’s time for all troops to rally around and meet the talented men and women that helped bring this game to life. We are going to kick off our ongoing series of developer interviews with Call of Duty: WaW’s audio director, Brian Tuey.

Keep an eye out for more upcoming posts in the Community Blog, including exclusive Map Pack 2 intel, detailed weapon breakdowns, and more developer interviews.

Name
Brian Tuey, Audio Director

Favorite Aspect
Nazi Zombies…mainly because there is so much creative energy around this…everything is stylized, so there is a lot of freedom to create (even if the deadlines are really tight). It’s also pretty challenging since everything has to be built from the ground up, especially on the sound side.

What do you love about working with Treyarch and Call of Duty: WaW specifically?
Treyarch rocks! There are lots of really talented, passionate people in every department. Communication is great, our team has great drive, and we care about our games and our fans. I’m excited not only about this map pack, but what the future holds for us.

COD rocks because it has become such an epic franchise. The intensity level while playing is through the roof --- it’s great to contribute to that.

This is what you get into games to work on. The best of the best.

How did you get into the gaming industry?
I joined the industry in 1999 as a Jr. Game Designer working on kid’s titles. I got the job by replying to a seven month old ad on some random website. Luckily, they were still hiring. Unluckily, it was to work on a Barbie game. Oh well, gotta start somewhere.
You can find the original article and read more about this by going here.
0 Replies | 8 Views
» COD WAW: Nazi Zombie Dawnville 2 v1.0 Released!
Jul 07, 2009 - 7:38 AM - by Hitman
Community member Gbomb, has released a new Call of Duty: World at War nazi zombie map titled "Dawnville 2". Take a look here:
This is a remake of the original Dawnville 2. There are new rooms, perk machines, power switches and much more!

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» COD WAW: Allied Classes for Map Pack 2
Jul 07, 2009 - 6:17 AM - by Hitman
Call of Duty posted an article about the allied classes for the second map pack that was released for Call of Duty: World at War. Take a look here:
Alright Soldiers,

I'm going to be straight with you. The Axis are hammering us out there; we have widely underestimated their fighting abilities. If we don't start getting into shape, they may very well consume us. However, we are not yet losing ground. Evidence abounds of Allied soldiers on all fronts standing up to the forces against them and leading their men to victory. We must hold tight to these heroes, for they are our saviors.

The Banzai Bachelors
Excerpt from an officer's diary about his soldiers in the field:

Things sure have changed since the Great War. A lot of these kids think their time out here in the jungle is just a big game, another one of their parties from back home that they've brought out here in the battlefield. Maybe it's just a means to escape this grim reality, but there's one thing I can't deny them, and that's their heart and their guts, standing up so bravely against an enemy in foreign terrain. They've learned to steal the home advantage away from the Japanese by cutting them from their senses, blinding them in their caves with flares and then shooting down the dazzled enemies one shot at a time with pinpoint accuracy. Drinking day and night, on and off the battlefield, they utilize the previous night's bottles as weapons, laying fire to the jungle floor after blinding their victims.

Weapons Loadout
- Primary Weapon: M1 Garand
- Primary Grenade: Molotov Cocktail
- Special Grenade: Signal Flares
- Perk 1: Special Grenades x3
- Perk 2: Shades
- Perk 3: Toss Back
You can find the original article and read more about this by going here.
0 Replies | 40 Views
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