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UGX Cabin 1.1

File Information

  • Submitted: Jul 04 2011 06:00 AM
  • Last Updated: Jul 08 2011 07:07 AM
  • File Size: 109.04MB
  • Views: 2323
  • Downloads: 2,177
  • Author: [UGX] W1NG3D

Download UGX Cabin 1.1

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1.1 Changelog:
-Due to popular demand, a new 'Difficulty' option has been added for SP and Co-Op modes. This mode can be set on the main menu for SP, and in the Server Config screen for Co-Op lobbies. The difficulty is now displayed on the GAME OVER screen. Difficulties added are 'Easy', 'Original', and 'INSANE'.
Easy: Majority of zombies run at Der Riese speed (roughly half the speed of normal Cabin runners), weapons are swapped instead of lost in SP.
Original: Zombies run at full speed, weapons are lost when swapped in SP, less time given after 1st cutscene before zombies spawn.
INSANE: Same as original, but with a few additions: Weapons are not swappable in any mode, even less time is given after first cutscene, barriers are more expensive, less health in all modes, no points for hitmarkers, only kills.
-Respawn bug with ranked players has been fixed. No longer will ranked players spawn with no weapon.
-Respawn bug with spawning at level start instead of with alive players has been fixed
-Fixed a zone bug that caused wave skipping.
-Fixed a bug where if not all players were present to start the Trader cutscene, vox would loop and the game would not progress.
-Intermission has been added to the first cutscene to prevent being overwhelmed by zombies before you are able to leave the room.
-"G_FindConfigstringIndex: overflow (381): '17493'" error has been resolved.
-We have added more features to the GAME OVER for 'bragging rights'. We encourage you, whether you win or lose, to submit brag-worthy scores to http://ugx-mods.com/scores to be entered into the [UGX] Cabin High Scores list. In order to be eligable for the 'High Scores' list, you must submit valid proof not only of your score, but that you were the person playing. Valid proof includes, but is not limited to, a screenshot of the GAME OVER screen, or a video of the game ending (which includes the GAME OVER screen). We reserve the right to reject any scores that we do not view as valid, with an explanation as to why we made that conclusion.

An unnerving, spooky forest and an enraged horde of the undead await in Cabin, UGX's first team-built release.
This realistic new experience offers a scarier alternative to the typical survival gameplay of World at War zombies, with its own storyline, tweaks and brand new additions, including:

- Strong objective based gameplay without detracting from the survival element of the game
- Unique visuals to create a realistically "creepy" atmosphere, including dynamic lighting
- A vast array of custom sounds, including character voiceovers
- Brand new trader system for ammo purchases and new attachment upgrades to weapons
- Difficult gameplay; the level is unforgiving. Changes are abound every time you play, so don't expect to find everything where it was before...

Weapons are scattered on the forest floor; no longer are you buying your guns from the wall, because now you'll have to scavenge in order to survive.

This map wouldn't be where it stands now if it weren't for the excellent community support & suggestions we received, so thanks a lot for the feedback.
A video trailer is coming soon. :)

Credit goes to Tom_Bmx for his levers and ranking from Mars, of which the levers and ranking of Cabin are based on.
Also thanks to SparkyMcSparks for his assistance with the weapon pickup system.
Credit goes to [HOG]Rampage for his help with various code snippets.
And thanks to ADDICTED for his console removal tutorial.

Known Bugs: Trader menu background not displaying for unknown reasons

Scripting & Geo: [UGX] treminaor
Geo and Detailing: [UGX] W1NG3D
Custom Music & Testing: [UGX] Cold
Gameplay Testing: x-president

P.S - Look out for an old friend in the toilet...



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