Citi Hotel Beta 12.3.11
File Information
- Submitted: Dec 30 2011 03:37 AM
- Last Updated: Dec 30 2011 05:48 PM
- File Size: 73.06MB
- Views: 880
- Downloads: 347
- Author: DeekCiti
Download Citi Hotel Beta 12.3.11
IMPORTANT MAP NOTES FOR CITI HOTEL: DeekCiti Environments ReadMe (Beta Version Readme)
( Beta Citi Hotel )
=====
Beta 12.3.11 UPDATES:
1. Fixed vent showing through wall of Saratt Room
2. Removed TDM spawns in parking garage entrance, due to spawn killing.
3. Added carpet throughout the lobby.
4. Fixed other small issues.
5. New Loadscreen to fit Updates.
=====
=====
IMPORTANT:
To add your own Jukebox music, follow the instructions found in the .cfg file.
Special thanks to Tally for getting the Security Cameras working as well as they are. Awesome job on them!
Special thanks to the BCT clan for testing this map completely before the Beta release, and for the great ideas fom a few of the members. Thanks guys.
=====
=====
KNOWN BUGS:
- The Security Camera system is a little buggy but it works. You'll find players using the system sit in funny positions and the hitbox is still buggy.
- One of the deathtraps has a posibility of losing an objective. Server Admins, check your .cfg file to help this issue by turning off one of the Dvars. (set scr_hotel_ghostroom "0") Hope to solve this in the final version.
=====
=====
MAP FEATURES:
- Security Cameras (Dvar Controlled) (Default = On)
- Weapons Room (Hidden) (Dvar Controlled) (Default = On)
- Ammo Pickups (Dvar Controlled) (Default = On)
- Custom Dvars (13)
- 4 Working Elevators
- More than 20 Rooms
- Vent/Air Duct System on the Mezzanine Level
- Portal Room (Hidden) (Dvar Controlled) (Default = On)
- Jukebox (Dvar Controlled) (Default = Off)
- Two Death Traps (Hidden) (Dvar Controlled) (Default = On)
- Supports All Gametypes + CTF, CTFB, HTF
- Player Controlled Objects (Doors, Jukebox, Switches)
- A Few Easter Eggs
- Large Style Tactical Environment (Complete Hotel)
=====
=====
MAP NOTES:
- To get the Jukebox working, please see the .cfg file for instructions.
- Tested on Extreme4 and Awe4.
- Map is NOT compatible with Linux Servers, it is over 50mb. Will try to create a Linux Version for the Final. Loadscreen will define that it supports Linux Servers.
- Supported Gametypes: ( DM, WAR, DOM, SAB, SD, KOTH, CTF, CTFB, HTF )
- Supports Helicopter/Airstrikes, but since it is a completely indoor map, they are nearly useless.
=====
=====
MAP DVARS:
scr_hotel_weaponsroom "1" (0-1) (0=Off (GLOBAL) No Weapons Room, 1=On Weapons Room Allowed) (Default=1)
scr_hotel_cameras "1" (0-1) (0=Off No Cameras, 1=On Cameras Allowed) (Default=1)
scr_hotel_portals "1" (0-1) (0=Off No Teleports, 1=On Teleports Allowed) (Default=1)
scr_hotel_jukebox "0" (0-1) (0=Off No Jukebox, 1=On Jukebox Allowed) (Default=0)
scr_hotel_vulgar "1" (0-1) (0=Off No Random Player Sneezing,Burping,Farting, 1=On Random Player Sneezing,Burping,Farting Allowed) (Default=1)
scr_hotel_ghostroom "1" (0-1) (0=Off No Basement Ghost Room, 1=On Basement Ghost Room Allowed) (Default=1)
scr_hotel_fog "0" (0-1) (0=Off No Distant Fog, 1=On Distant Fog Allowed) (Default=0)
scr_hotel_weapons "1" (0-1) (0=Off No Weapons Room Gun Pickups, 1=On Weapons Room Gun Pickups Allowed) (Default=1)
scr_hotel_clip_ammo "1" (0-1) (0=Off No Ammo Pickups, 1=On Ammo Pickups Allowed) (Default=1)
scr_hotel_c4_ammo "1" (0-1) (0=Off No C4 Pickups, 1=On C4 Pickups Allowed) (Default=1)
scr_hotel_claymore_ammo "1" (0-1) (0=Off No Claymore Pickups, 1=On Claymore Pickups Allowed) (Default=1)
scr_hotel_grenade_ammo "1" (0-1) (0=Off No Grenade Pickups, 1=On Grenade Pickups Allowed) (Default=1)
scr_hotel_rocket_ammo "1" (0-1) (0=Off No Rocket Pickups, 1=On Rocket Pickups Allowed) (Default=1)
To Use Dvars:
Open your Server.cfg and add the lines you wish to change, or run the "citi_hotel.cfg" by executing it through your Server.cfg.
1 = on
0 = off
=====
=====
EDITING JUKEBOX MUSIC:
=====
Do this before Server distributes the map to any Clients.
In the Beta Version I added Default Jukebox dummy tracks to the IWD.
Server Admins must Turn on the Dvar (set scr_hotel_jukebox "1")
Set the Dvar in your Server.cfg or the .cfg provided with the map.
Then Admins must add thier own tracks to play, name them as follows:
Open the maps IWD, ( sound/amb_elements/ )
Rename your 4 songs to the same names as below. They MUST be MP3's!!
amb_track1.mp3
amb_track2.mp3
amb_track3.mp3
amb_track4.mp3
Folder Structure should be as follows:
sound/amb_elements/amb_track1.mp3
sound/amb_elements/amb_track2.mp3
sound/amb_elements/amb_track3.mp3
sound/amb_elements/amb_track4.mp3
You can only use 4 tracks!! No More!
They need to be named the same names as above or the map won't recognise them.
If you want your music files to be smaller, you can resample them before distribution from server to client.
Done.
=====
=====
SPECIAL THANKS:
=====
To Tally for his work on the Security Camera System. Without your help, I would have nothing even close to what I have.
Thank you BCT clan for the pre testing before the Beta release. Great job on finding errors and bugs, and for all the great ideas!
=====
=====
MAP OVERVIEW:
This is a very large, full scale Hotel. Complete with more than 20 rooms, two kitchens, a bar, a club and four working elevators. Three levels of the Hotel allow for a full scale assault. The 3rd floor, the Mezzanine Level has an air duct system which is also outlined in the minimap, that allows players to move around undetected. The Basement, or Lower Level has a Weapons room located in the center complete with an array of weapons and ammo, but guarded by a laser system, which can be turned off IF you can find the switch located in plain sight, somewhere in the Hotel. The Lobby Level and the Mezzanine Level both have a Security Camera System set up, with a Security Room and a Monitor, that players can walk up to and go through each of the cameras, looking at each location, scouting for enemies. If you can get a teammate to watch the Cameras while the rest of the team takes out the positions, it can be a great advantage. Between both floors, there are 17 cameras. Nearly every door in the map is operational. There are a few Easter Eggs, which can be a big advantage to any team or player. Other than that, Enjoy the Map!
Please report all bugs/errors in the comment section.
=====
( Beta Citi Hotel )
=====
Beta 12.3.11 UPDATES:
1. Fixed vent showing through wall of Saratt Room
2. Removed TDM spawns in parking garage entrance, due to spawn killing.
3. Added carpet throughout the lobby.
4. Fixed other small issues.
5. New Loadscreen to fit Updates.
=====
=====
IMPORTANT:
To add your own Jukebox music, follow the instructions found in the .cfg file.
Special thanks to Tally for getting the Security Cameras working as well as they are. Awesome job on them!
Special thanks to the BCT clan for testing this map completely before the Beta release, and for the great ideas fom a few of the members. Thanks guys.
=====
=====
KNOWN BUGS:
- The Security Camera system is a little buggy but it works. You'll find players using the system sit in funny positions and the hitbox is still buggy.
- One of the deathtraps has a posibility of losing an objective. Server Admins, check your .cfg file to help this issue by turning off one of the Dvars. (set scr_hotel_ghostroom "0") Hope to solve this in the final version.
=====
=====
MAP FEATURES:
- Security Cameras (Dvar Controlled) (Default = On)
- Weapons Room (Hidden) (Dvar Controlled) (Default = On)
- Ammo Pickups (Dvar Controlled) (Default = On)
- Custom Dvars (13)
- 4 Working Elevators
- More than 20 Rooms
- Vent/Air Duct System on the Mezzanine Level
- Portal Room (Hidden) (Dvar Controlled) (Default = On)
- Jukebox (Dvar Controlled) (Default = Off)
- Two Death Traps (Hidden) (Dvar Controlled) (Default = On)
- Supports All Gametypes + CTF, CTFB, HTF
- Player Controlled Objects (Doors, Jukebox, Switches)
- A Few Easter Eggs
- Large Style Tactical Environment (Complete Hotel)
=====
=====
MAP NOTES:
- To get the Jukebox working, please see the .cfg file for instructions.
- Tested on Extreme4 and Awe4.
- Map is NOT compatible with Linux Servers, it is over 50mb. Will try to create a Linux Version for the Final. Loadscreen will define that it supports Linux Servers.
- Supported Gametypes: ( DM, WAR, DOM, SAB, SD, KOTH, CTF, CTFB, HTF )
- Supports Helicopter/Airstrikes, but since it is a completely indoor map, they are nearly useless.
=====
=====
MAP DVARS:
scr_hotel_weaponsroom "1" (0-1) (0=Off (GLOBAL) No Weapons Room, 1=On Weapons Room Allowed) (Default=1)
scr_hotel_cameras "1" (0-1) (0=Off No Cameras, 1=On Cameras Allowed) (Default=1)
scr_hotel_portals "1" (0-1) (0=Off No Teleports, 1=On Teleports Allowed) (Default=1)
scr_hotel_jukebox "0" (0-1) (0=Off No Jukebox, 1=On Jukebox Allowed) (Default=0)
scr_hotel_vulgar "1" (0-1) (0=Off No Random Player Sneezing,Burping,Farting, 1=On Random Player Sneezing,Burping,Farting Allowed) (Default=1)
scr_hotel_ghostroom "1" (0-1) (0=Off No Basement Ghost Room, 1=On Basement Ghost Room Allowed) (Default=1)
scr_hotel_fog "0" (0-1) (0=Off No Distant Fog, 1=On Distant Fog Allowed) (Default=0)
scr_hotel_weapons "1" (0-1) (0=Off No Weapons Room Gun Pickups, 1=On Weapons Room Gun Pickups Allowed) (Default=1)
scr_hotel_clip_ammo "1" (0-1) (0=Off No Ammo Pickups, 1=On Ammo Pickups Allowed) (Default=1)
scr_hotel_c4_ammo "1" (0-1) (0=Off No C4 Pickups, 1=On C4 Pickups Allowed) (Default=1)
scr_hotel_claymore_ammo "1" (0-1) (0=Off No Claymore Pickups, 1=On Claymore Pickups Allowed) (Default=1)
scr_hotel_grenade_ammo "1" (0-1) (0=Off No Grenade Pickups, 1=On Grenade Pickups Allowed) (Default=1)
scr_hotel_rocket_ammo "1" (0-1) (0=Off No Rocket Pickups, 1=On Rocket Pickups Allowed) (Default=1)
To Use Dvars:
Open your Server.cfg and add the lines you wish to change, or run the "citi_hotel.cfg" by executing it through your Server.cfg.
1 = on
0 = off
=====
=====
EDITING JUKEBOX MUSIC:
=====
Do this before Server distributes the map to any Clients.
In the Beta Version I added Default Jukebox dummy tracks to the IWD.
Server Admins must Turn on the Dvar (set scr_hotel_jukebox "1")
Set the Dvar in your Server.cfg or the .cfg provided with the map.
Then Admins must add thier own tracks to play, name them as follows:
Open the maps IWD, ( sound/amb_elements/ )
Rename your 4 songs to the same names as below. They MUST be MP3's!!
amb_track1.mp3
amb_track2.mp3
amb_track3.mp3
amb_track4.mp3
Folder Structure should be as follows:
sound/amb_elements/amb_track1.mp3
sound/amb_elements/amb_track2.mp3
sound/amb_elements/amb_track3.mp3
sound/amb_elements/amb_track4.mp3
You can only use 4 tracks!! No More!
They need to be named the same names as above or the map won't recognise them.
If you want your music files to be smaller, you can resample them before distribution from server to client.
Done.
=====
=====
SPECIAL THANKS:
=====
To Tally for his work on the Security Camera System. Without your help, I would have nothing even close to what I have.
Thank you BCT clan for the pre testing before the Beta release. Great job on finding errors and bugs, and for all the great ideas!
=====
=====
MAP OVERVIEW:
This is a very large, full scale Hotel. Complete with more than 20 rooms, two kitchens, a bar, a club and four working elevators. Three levels of the Hotel allow for a full scale assault. The 3rd floor, the Mezzanine Level has an air duct system which is also outlined in the minimap, that allows players to move around undetected. The Basement, or Lower Level has a Weapons room located in the center complete with an array of weapons and ammo, but guarded by a laser system, which can be turned off IF you can find the switch located in plain sight, somewhere in the Hotel. The Lobby Level and the Mezzanine Level both have a Security Camera System set up, with a Security Room and a Monitor, that players can walk up to and go through each of the cameras, looking at each location, scouting for enemies. If you can get a teammate to watch the Cameras while the rest of the team takes out the positions, it can be a great advantage. Between both floors, there are 17 cameras. Nearly every door in the map is operational. There are a few Easter Eggs, which can be a big advantage to any team or player. Other than that, Enjoy the Map!
Please report all bugs/errors in the comment section.
=====
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